Friday 9 November 2012

Weapon


Project weapon  video links



 
 

 
 

Monday 24 September 2012

Hey all,

Would like to let you know project weapon is taking a little longer than I had hoped due to being swamped with real life things to do! But the progress is getting there. At the same time as creating this someone who is totally new to game design is also watching the videos as they come out and giving me a insight on how it helps him and if there is anything i should mention or change so I can really target it towards the people who are totally new to game design! so stand by and will hope to get it out to you guys reallllly soon!

Wednesday 19 September 2012

Hey all, Today i was asked about what are some good books for game design so I thought i would make this post to link you all to some of the most useful books i have had over the years that you guys might also enjoy.

Modeling, UV Mapping, and Texturing 3D Game Weapons (Wordware Game Developer's Library)
This book is great for helping explain some concepts although it does use Maya for the modeling so to people who are interested mainly in using max this might not be the best option for you.

David Perry on Game Design
This book for serious game designers is a must have tons of useful information that you will love!

Fundamentals of Game Design (New Riders Games)
This book is really what it says anyone who is just starting out in game design this fundamentals book is a must have!

Game Design
This is a great book that helps really explain how games are developed and anyone seriously looking in to developing there own game should give this a read to find out what processes you will go through.

Game Coding Complete, 3rd
Game coding is my love and what i do the most and i love this book so much for all the great tips and help it will give you when you are getting started! MUST HAVE for anyone who wants to get in to coding!

Game Development With Unity
For the people who enjoy the unity engine this is also a must have to get a better understanding of what it can do and how to use it

3ds Max Modeling for Game
3d Studio max modeling for games is a great book for understand the process of creating 3d models for games understanding a lot of tools in 3d studio max! Great read and one of my fav books!

UDK Game Development
Another great book for anyone who is thinking of developing games under the unreal engine!

Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide
And for the people who are interested in learning uscript i couldn't really miss out this book for you because its such a great resource that you will come back to over and over again.


And that is a "majorly cut down" version of what my favorite books are but there are so many other great books out there so if you are interested in anymore books in and area you are looking to learn more about then give me a message and ill be happy to help you.


Hey guys, I am still working on the pack of from a piece of paper to a full working in-game weapon but got a bit side tracked by doing 2 tutorials for someone who needed a bit of help with his stand  alone game. You can check them out here


Tools used are:
3D Studio Max 2013 (Paid for or free trial)
Autodesk 3ds Max 2013
PhotoShop(Paid for or free trial)
Adobe Photoshop CS6

Have fun and keep on game designing!

Sunday 16 September 2012

Hey guys, I thought i would publish on here some tutorials i did a while ago for the cry engine for you all to view. Here is a link to them.

Your first 3D static mesh for cry engine


Setting up Cry Free SDK and installilng photoshop-3D studio max plugins




And something that is great for any new modeler a basic over view of all the tools we will be using in 3D studio max often and basic planing.



Enjoy the vids, these are abit more dated than my latest ones i am working on, but still can help you guys a lot =]

Tools used are:
3D Studio Max 2013 (Paid for or free trial)
Autodesk 3ds Max 2013
xNormal(Free)
http://www.xnormal.net/1.aspx
CrazyBump(Free)
http://www.crazybump.com/
PhotoShop(Paid for or free trial)
Adobe Photoshop CS6
UDK(Free)
www.unrealengine.com/udk/

Saturday 15 September 2012

Next Project (Adding a gun to udk)

In the next week or so I will be posting a new tutorial series and in this series we will go through a large amount of game design development this will include.

Creating a low polly model of the gun.
Creating a high polly model of the gun.
UVW Unwrapping our low polly model of the gun.
Using our high polly model to bake out some normal maps for our gun.
Exporting ambient occlusion maps for our gun.
Creating a diffuse texture for our gun.
Adding bump mapping to our gun.
Adding a specularity map to our gun.
Applying the newly created textures to our gun in 3D Studio Map.
Rigging the gun to a bone structure.
Animating the gun.
Exporting the animations for our gun to UDK.
Exporting the gun model to UDK.
Uscripting our gun model in to make it a playable object in the game.
Creating new gun sounds (Special guest joe) will be helping who has a music degree for this part.
Bug Testing our gun.
Fixing errors.

Through out learning all this stuff we will be talking about a whole range of different topics through out the tutorials from market researching for your games to Polly flow of your 3D models and how it effects how they look. So stay tuned in to the blog for the updated series of tutorials. This will be posted as a full series this time from start to finish so hope you all will enjoy it! And please if you are about to start this one watch the first series of tutorials first this will help you a huge amount even if it feels like its a simple task to make a box for a game. It is a huge step with the techniques we are using to get you a bit more in knowledge with the tools we will be using.

Thanks for reading and have fun doing your game design

Tools used are:
3D Studio Max 2013 (Paid for or free trial)
Autodesk 3ds Max 2013
xNormal(Free)
http://www.xnormal.net/1.aspx
CrazyBump(Free)
http://www.crazybump.com/
PhotoShop(Paid for or free trial)
Adobe Photoshop CS6
UDK(Free)
www.unrealengine.com/udk/

Thursday 13 September 2012

After doing a few tutorials for a friend at my college I decided to start a blog to try and help other people out there who are finding the world of game design a little bit challenging. Below are a few videos i have done to explain.

Things you will learn
Basic Modelling in 3D Studio Max
Creating a Low Polly Shape
Creating a High Polly Shape
Creating of a UVW Map for low Polly object
Exporting it to xNormal and using the high Polly and low Polly UVW to bake a normal map
Viewing the normal map on your model inside CrazyBump
Applying the normal map on your model in 3D Studio max
Exporting the UVW Map for the low Polly model
Creating a Ambient Occlusion with xnormal
Creating a diffuse texture
Applying the the diffuse texture to your model in 3D Studio Max
Using of normal maps and bump maps
Creating a specular map
Exporting it to unreal engine
Viewing it in the unreal engine

Tools used are:
3D Studio Max 2013 (Paid for or free trial)
Autodesk 3ds Max 2013
xNormal(Free)
http://www.xnormal.net/1.aspx
CrazyBump(Free)
http://www.crazybump.com/
PhotoShop(Paid for or free trial)
Adobe Photoshop CS6
UDK(Free)
www.unrealengine.com/udk/

These tutorials are to give you a idea of what the leading game designers are currently using as techniques in modern day games to create great effect while keeping there models Polly counts to a low level in fact this model we are creating is just 45pollys! I hope you guys enjoy the tutorials and would love to see how you guys have got on with them from some screen shots if you would like to send me them or if you have any questions then you can send me a message or email me at 3DGameDesignTuts@gmail.com.
Part 1

Part 2
Part 3
Part 4




Watching in 720p if possible guys because the video quality at lower res to see what i am doing is pretty hard. Here is the UnWrap UVW I made if you wish to use it.






The end result 45polly box in UDK looking high detailed.

Edit:
Part 5
I wanted to quickly do a video showing how to add collision model to our box so we can react with it in unreal enjoy.