Saturday 15 September 2012

Next Project (Adding a gun to udk)

In the next week or so I will be posting a new tutorial series and in this series we will go through a large amount of game design development this will include.

Creating a low polly model of the gun.
Creating a high polly model of the gun.
UVW Unwrapping our low polly model of the gun.
Using our high polly model to bake out some normal maps for our gun.
Exporting ambient occlusion maps for our gun.
Creating a diffuse texture for our gun.
Adding bump mapping to our gun.
Adding a specularity map to our gun.
Applying the newly created textures to our gun in 3D Studio Map.
Rigging the gun to a bone structure.
Animating the gun.
Exporting the animations for our gun to UDK.
Exporting the gun model to UDK.
Uscripting our gun model in to make it a playable object in the game.
Creating new gun sounds (Special guest joe) will be helping who has a music degree for this part.
Bug Testing our gun.
Fixing errors.

Through out learning all this stuff we will be talking about a whole range of different topics through out the tutorials from market researching for your games to Polly flow of your 3D models and how it effects how they look. So stay tuned in to the blog for the updated series of tutorials. This will be posted as a full series this time from start to finish so hope you all will enjoy it! And please if you are about to start this one watch the first series of tutorials first this will help you a huge amount even if it feels like its a simple task to make a box for a game. It is a huge step with the techniques we are using to get you a bit more in knowledge with the tools we will be using.

Thanks for reading and have fun doing your game design

Tools used are:
3D Studio Max 2013 (Paid for or free trial)
Autodesk 3ds Max 2013
xNormal(Free)
http://www.xnormal.net/1.aspx
CrazyBump(Free)
http://www.crazybump.com/
PhotoShop(Paid for or free trial)
Adobe Photoshop CS6
UDK(Free)
www.unrealengine.com/udk/

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